[DM Commentary: Hello everyone. Sorry it took so long to get around to writing this update, the Christmas season is a very busy time of year as I'm sure you're aware. Another step towards my goal of at least ten sessions in this campaign, and a comfy, if perilous session to end off 2024.While unfortunately Shak-Amen's Player was once again absent, he should return in the first game of the new year. Without further ado, here's the play report.]
Continuing where our heroes left off last time, the bittersweet and languid aftermath of their first direct confrontation with the serpent-men. Ihteram the Borderer has been slain. Shak-Amen has mysteriously vanished once again. But two more allies are gained-- a Vanir man (rather creatively) named Gimli, who found himself stumbling into the room with no recollection of how he got there, and Hap-Mu, a cowardly Stygian grave robber who locked himself in a nearby room after some unknown creature attacked him and his companion. He is initially resistant to the party's negotiations, likely still fearful of strangers that could be trying to fool him into coming out into an ambush, but eventually he gives in, succumbing to his hunger. Hap-Mu reveals he has ties to the criminal underworld in Luxur.
The party loops back around from where they came from based on the suggestion of Hap-Mu, who wants to look for his companion, although he fears him to already be dead. Finding themselves without Shak-Amen's strategic acumen, Sumac and Gimli's players, as you will find, are once again to be sucked into another comedy of errors. During the game I liken this to the antics of the characters Bulk and Skull from Mighty Morphin' Power Rangers.
First, they happen upon another nest of a giant subterranean lizard, which reeked of rotting vegetation. They are victorious, though not without casualties. The first two of five heavy footmen that died this session were victims to the lizard (To add insult to injury, there wasn't any treasure in the lizard's nest to make up for it!) After that, they find a room with a pedestal on the opposite end with a semi precious stone atop it. Two stone faces jutting from the wall on either side grimace at one another. Our heroes intuit this is some kind of gas trap, and investigate the faces finding a lead pipe inside the mouths of each. Sumac cuts a warm blanket he had been carrying with him and stuff the ends of the pipes in the faces, and Gimli swipes the gem. As suspected, gas was released, but the flow was sufficiently staunched as to not bring harm. 
I'll let you decide who is who
Next, they decide to head southeast. Along the way they accidentally set off a pitfall trap in their carelessness, which nearly kills the newly promoted lieutenant. They find a chamber which has a large stone box, surrounded by a perfectly circular, strangely slick looking mass of round stone. Prodding it with a spear, the group discovers (to their horror) that the stone is not in fact stone, but gray ooze, as the tip of the spear sloughs off with wisps of black smoke and bubbles as it dissolves. They flee as the ooze is roused from its slumber.
As they run back, they find another chamber which holds a large tapestry depicting priests of Ibis receiving divine knowledge and a large set of tubular chimes on a rolling stand. Sumac decides to play it, thinking it would activate a secret door or otherwise have a similar effect. After striking one with the matching mallet (and being relieved that he wasn't immediately afflicted with a curse or killed) begins to play the rest. As he plays the bells in ascending order, and then descending order, nothing else happens. Well, other than attracting the attention of six giant fire beetles. They kill the beetles but lose another heavy footman, as Gimli accidentally clocks one in the head when trying to launch a sling stone. They head down the southern exit of the chamber and greeted with a dead end. Fortunately the dead end actually has a secret door which leads to a room that has a chest containing 2000 silver coins.
It is decided to get back to the surface, but as they are about to leave, they are met with a sight both comical and spooky: a group of skeletons being harassed by bats (must be thirsty if they are trying to get something out of these dusty fools). Another battle ensues, which results in, you guessed it: two more heavy foot dying. They head back to the city with their meager winnings (mainly screwed by the sack of 2000 gold coins actually turning out to be copper disguised via illusion, but at least they got a Potion of Water Breathing and some various smaller treasures, like the hematite gem and the silver.) Gimli got to enough to level up, even after the exp split.
Perhaps next time they will have better luck (and maybe have some better planning). As well, with the coming of the new year, a new chapter in this campaign may open up for them-- Sumac's player has discussed wanting to purchase property in Luxur, which may mean the beginning of the citycrawl portion of this campaign may be upon us.
POV: Last thing a heavy footman sees.

